AI Insights · Timothy · January 2021
Q4 2020 UK iOS Performance of Top Slime Games
An analysis of the UK's top iOS slime games in Q4 2020 reveals fluctuating downloads and user trends. Sensor Tower provides further insights on these performances.
Q4 2020 UK iOS Performance of Top Slime Games
The final quarter of 2020 saw varied performances among the top slime games on the iOS platform in the United Kingdom. Data provided by Sensor Tower offers a closer look at the trends in downloads, revenue, and weekly active users for these entertaining applications.
Magic Slime: Antistress & ASMR by Finger Art Games showed a strong start in October with downloads peaking at 15 thousand before declining to 7 thousand by the end of December. The weekly active users mirrored this pattern, starting at 16 thousand and dropping to around 11 thousand in the same period. Revenue for Magic Slime consistently remained in the 4 to 5 thousand range throughout the quarter.
GRAVITY Fluid Slime Simulator, created by ILYA RIMCHIKOV, had a spike in downloads in October, reaching 5 thousand, and stabilized at around 2 thousand by December. Weekly active users started at 5 thousand and saw a slight decrease to 3 thousand towards the end of the quarter. Revenue for the app showed growth, starting at a few hundred and doubling to over 1 thousand in December.
The performance of Slime Simulator Fluid Games by Marrisa Wei was marked by a significant download peak of 5 thousand in October, which then fell to just under 3 thousand in December. Weekly active users showed a similar trend, with a peak of 2 thousand in October before falling to around 2 thousand by the end of the quarter. Revenue followed an upward trajectory from a few hundred to nearly 1.5 thousand.
Goo: Slime simulator, ASMR from Exomind LTD experienced a dramatic increase in downloads from 685 in late September to over 11 thousand by the end of December. Active weekly users saw a significant rise from 477 to 9.8 thousand in the same period. As the revenue for Goo was initially negligible, the focus remains on its impressive download and active user growth.
Lastly, World of Slime Simulator Games by Solid Apps INC maintained steady downloads and weekly active users throughout the quarter, with both metrics hovering around the mid-hundreds. Revenue remained relatively low, with a slight rise to a few hundred by December's end.
These figures highlight the dynamic nature of the mobile game market, with each app showing its unique trend across the quarter. For more detailed analytics and insights, Sensor Tower's comprehensive data serves as a valuable resource.